The global Augmented Reality (AR) market is projected to grow from USD 24.6 Bn in 2021 to 381.3 Bn by 2030, at a CAGR of 35.6% in forecast period, 2022-2030.
The increased adoption of Augmented Reality (AR) in the Next Generation industry is due to high workability, Stability of structure, good quality, and Demand for making things better. The demand for Augmented Reality (AR) also has other significant aspects, such as analysis, purchasing volume, costs, pricing analysis, and regulatory framework. Additionally, the increased demand of Augmented Reality (AR) in many sectors also boosts the market growth during the forecast period.
Augmented reality provides interactive experiences through a variety of sensory modalities such as haptic, aural, visual, somatosensory, and others. The technology has several uses in entertainment, training, and education. Manufacturing, healthcare, and logistics, among other industries, are increasingly concentrating on employing this technology for training, maintenance, help, and monitoring.
Augmented Reality (AR) Market Research Report” was just released by Market Research Community. It is divided into several categories, including Component (Hardware, Software), application (Aerospace & Defense, Automotive, Education, E-commerce & Retail, Gaming & Entertainment, Healthcare, Industrial & Manufacturing, Others), Display (Head-Mounted Display & Smart Glass, Head-Up Display, Handheld Devices), and companies (PTC, Inc., Qualcomm Technologies, Inc., Sixense Entertainment Inc., Magic Leap, Inc., RealWear, Inc., Daqri LLC, Samsung Electronics Co. Ltd., Upskills.io, Vuzix Corporation, Meta Platforms, Inc), According to the analysis of Market Research Community, The market is projected to grow at a significant pace reaching a CAGR of approximately 18.2%, over the forecast period of 2022–2030
|Report Attributes||Report Details|
|Market Size in 2030 (USD Billion)||127.9 Billion|
|By Component||Hardware, Software|
|By Application||Aerospace & Defense, Automotive, Education, E-commerce & Retail, Gaming & Entertainment, Healthcare, Industrial & Manufacturing, Others|
|By Display||Head-Mounted Display & Smart Glass, Head-Up Display, Handheld Devices|
|By Geography||North America, Europe, Asia Pacific, Latin America, Middle East and Africa|
|Key Players||PTC, Inc., Qualcomm Technologies, Inc., Sixense Entertainment Inc., Magic Leap, Inc., RealWear, Inc., Daqri LLC, Samsung Electronics Co. Ltd., Upskills.io, Vuzix Corporation, Meta Platforms, Inc|
The COVID-19 pandemic has had a substantial negative influence on the Augmented Reality (AR) market in many different regions of the world. The factors such as limited availability of raw materials, transportation restrictions, the shutdown of manufacturing facilities, and economic slowdown are the major impacts of COVID-19 which hampered the market growth. Shipments were impacted during the initial lockdown due to halted automotive productions and stringent government rules. The overall impact of COVID-19 on the industry is estimated to be minimal because the situation has stabilised. Post covid-19, there was a positive impact on the market growth due to the increased industrial manufacturing processes and rising demand for environment-friendly alternatives.
Industry Competitive Landscape:
The research includes comprehensive profiles of the key players in the market and an analysis of the competitive landscape. The market for sample preparation has grown more quickly as a result of the spike in research and development (R&D), product innovation, different business strategies, and application releases. Key players in the market include-
PTC, Inc., Qualcomm Technologies, Inc., Sixense Entertainment Inc., Magic Leap, Inc., RealWear, Inc., Daqri LLC, Samsung Electronics Co. Ltd., Upskills.io, Vuzix Corporation, Meta Platforms, Inc
Market Segment Analysis:
- Aerospace & Defense
- E-commerce & Retail
- Gaming & Entertainment
- Industrial & Manufacturing
- Head-Mounted Display & Smart Glass
- Head-Up Display
- Handheld Devices
The regional segment includes Asia Pacific, Europe, North America, the Middle East, and Africa, Latin America. In 2021, some of these regions expected to contribute the largest share during the forecast period.
The factors such as the large and easy availability of basic things, rising purchasing power among the population, and favorable government policies and industrial facilities are estimated to accelerate the industry growth in the region. The growing rate of industrialization is anticipated to boost the presence of Augmented Reality (AR) industries in the region.
Key Augmented Reality (AR) Market Trends
– Based on type, sub-type, technology utilised, applications, end-users, and geographies, the research identifies, defines, and predicts the Global Augmented Reality (AR) Market segments.
– Largest Market Share Held by Industry to Industry for Augmented Reality (AR)
– Based on their expected growth, development patterns and prospects for the future, and contributions to the overall market, it analyses the micro markets.
– Demand from the geographical area is estimated to boost growth.
– Growing Market Segment Adoption in the Augmented Reality (AR) Industry
– Over the forecast period, higher growth rates are anticipated in in some regions
Why Purchase the Industry Report by MRC
There is a huge amount of information in the report, including market trends and business opportunities for the forecast period.
Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) statistics.
Data at the regional, sub-regional, and national levels also includes information on the market’s supply and demand dynamics.
The competitive landscape includes the proportions of important players, recent innovations, and strategy.
Comprehensive product offerings, important financial data, latest advancements, SWOT analysis, and key player tactics.
Table of Content
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